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-
-
-
- PACMANIA 1.1
-
-
- Programmed by Gregg Seelhoff
-
-
-
- Copyright (c) 1990, Sophisticated Software Systems
-
-
-
-
-
- GENERAL INSTRUCTIONS
- --------------------
-
- In PACMANIA, you use either the keyboard or a joystick to guide a pacmaniac
- through a maze, trying to score as many points as possible before he is caught
- by one of the four ghosts that are chasing him. When the pacmaniac is caught,
- he loses one of his lives. The game ends when he has no more lives left. The
- pacmaniac receives one extra life when you score 10,000 points.
-
- As the pacmaniac moves, he eats everything in his path except healthy ghosts.
- You are awarded 10 points for each dot the pacmaniac eats, as well as points
- for fruit and other objects that appear periodically. When all of the dots
- have been eaten, a new maze appears and the game increases in difficulty.
-
- When the pacmaniac eats one of the four large dots, the ghosts temporarily
- change colors and try to run away. If the pacmaniac catches a ghost in this
- weakened state, the ghost is sent away and you receive additional points.
- When the ghosts are about to change back to their original color and chase
- the pacmaniac again, they begin to flash. The pacmaniac can still catch a
- flashing ghost for points, but it is more dangerous.
-
-
- STARTING THE GAME
- -----------------
-
- To start the game, simply type "PACMANIA" and press the <Enter> key.
-
- When the program starts, a screen of legal information is displayed on the
- screen. You may exit this screen by pressing any key. If you do not respond
- within several seconds, the program will continue automatically.
-
- If any joysticks are detected, the program will automatically ask you to
- calibrate the joysticks. See the section on joystick calibration below.
-
- The program will now display a menu of options. You are ready to play the
- game. To begin playing, press the <F1> key for a one player game or the <F2>
- key for a two player game. You may, as an alternative, use the direction keys
- to move the highlight bar to the desired option, and press <Enter> to select
- that option.
-
- If you have a joystick installed and properly calibrated, you may use the
- joystick buttons instead of the <F1> and <F2> keys to begin a new game.
-
- Note: If you are using a Tandy 1000 computer, please select the alternate
- keyset as desribed below before trying to play the game using the keyboard.
-
-
- SELECTING INPUT DEVICE
- ----------------------
-
- The options selected with the <F3> and <F4> keys allow players to choose which
- input device they would like to use to play the game.
-
- Two settings are always available here, standard keyset and alternate keyset.
- The standard keyset consists of the four arrow keys on the numberic keypad of
- IBM compatible computers. The alternate keyset is the redefinable keyset.
- When you start the game, the alternate keyset in set to the arrow keys on a
- Tandy 1000 computer. (See note above.)
-
- If you have a joystick properly calibrated, a joystick setting will also be
- available to you. If you have two joysticks, there will be two joystick
- settings available, "Joystick 0" and "Joystick 1".
-
-
- CALIBRATING JOYSTICKS
- ---------------------
-
- The joystick calibration option is selected by pressing the <F5> key. This
- will allow the program to properly read the joysticks. If a joystick is not
- properly calibrated, PACMANIA will ignore all input from it.
-
- The program will ask you to calibrate each joystick it detects. If no
- joysticks are detected, there will be a short pause and the program will
- return to the option menu.
-
- To calibrate a joystick, the program asks you to position the joystick at the
- upper, left corner of its range and press a button or the <Enter> key, to
- which it responds with a polite "beep". The program then requests for you
- to repeat this while positioning the joystick in the bottom, right corner, and
- then again in the center.
-
- After centering the joystick and pressing a button, you will either hear
- another polite beep, meaning that the calibration was successful, or a low
- tone ("bad" sound), which indicates that the calibration was not within
- acceptible tolerances. If the calibration is not successful, or if you press
- the <Esc> key during the calibration, the joystick will be ignored.
-
- If joystick calibration is successful, the program will automatically change
- the players' input devices to joystick.
-
-
- REDEFINING THE KEYSET
- ---------------------
-
- The alternate keyset for the keyboard may be redefined by pressing the <F6>
- key. This will allow players to select which keys they prefer to use to
- control the pacmaniac.
-
- When the program prompts you, press the keys you wish to use for moving up,
- down, left, and right, respectively. If you press the <Esc> key, the
- redefinition will be aborted and the previously defined keyset will be
- restored.
-
- Most keys are permissible here; however, the function keys and the <Alt>,
- <Esc>, and <Enter> keys are not allowed. Also, you may not reuse a key that
- has already been used to indicate another direction. If you try to enter an
- invalid key, the program will make a low tone and prompt you again.
-
- If any player is set up to use the keyboard, that player's input device will
- be automatically changed to alternate keyset.
-
- Keyboard redefinition only needs to be done once, when the game is installed.
- After that, the redefined keyset is read from the PACMANIA.DAT file. You
- will, however, have to select the alternate keyset when you reload the game.
-
-
- VIEWING GAME DEMONSTRATION
- --------------------------
-
- A demonstration of the game may be viewed by pressing the <F7> key. This will
- simply show the play of one computer-controlled pacmaniac. The program will
- return to the option menu when the pacmania either gets caught or completes an
- entire maze.
-
- If no selection is made from the option menu in several seconds, the game
- demonstration will commence automatically.
-
- While the game demonstration is in progress, the <F1> and <F2> keys will begin
- games, as well as the joystick buttons. The <F8>, <F9>, <F10>, and <Esc> keys
- will also perform the same functions as they do at the option menu.
-
-
- VIEWING HIGH SCORES
- -------------------
-
- Pressing the <F8> key will display a screen which shows the current PACMANIA
- high scores. These scores are stored in the PACMANIA.DAT file, so they are
- not cleared when you exit the game. This screen also shows the name of the
- highest scoring player since the game was loaded. This is the high score
- which is seen while a game is in progress.
-
- If you desire to clear the high scores, simply erase the PACMANIA.DAT file.
- Note, however, that the keyboard redefinition is also stored in this file, so
- if you do this you may have to define the alternate keyset again.
-
- To return to the option menu, press any key on the keyboard.
-
- This option is also available while the game demonstration is in progress.
-
-
- VIEWING INSTRUCTIONS
- --------------------
-
- A general instructions screen may be viewed by pressing the <F9> key. This is
- nearly indentical to the general instructions contained in this document. To
- return to the option menu, press any key on the keyboard.
-
- This option is also available while the game demonstration is in progress.
-
-
- CHANGING SOUND STATUS
- ---------------------
-
- To change the sound status, press the <F10> key. This allows you to choose
- from four different sound settings. These four settings are: all sounds
- enabled, all sounds disabled, dot sounds disabled, and siren sounds disabled.
-
- When all sounds are enabled, you will get all of the sounds effects available
- during the game. When all of the sounds are disabled, you will get no sounds
- during the game; however, you will still get acknowledgement tones from other
- menu options.
-
- When the siren sounds are disabled, you will not get the background sound
- effects which would normally occur when you are not currently eating dots.
- All other sound effects will be active.
-
- When dot sounds are disabled, you will not get the sound of the pacmaniac
- eating dots, nor will you get the siren sounds. All sound effects will be
- due to specific, less frequent, situations or actions, such as eating fruit or
- winning an extra life.
-
- During the demonstration, the <F10> key simply toggles the sound status
- between all sounds disabled and dot sounds disabled. The demonstration cannot
- be set to make dot sounds or siren sounds.
-
- During game play, the <F10> key toggles between the menu sound setting and all
- sounds disabled. If all sounds are already disabled, the program will enable
- all sounds.
-
-
- EXITING THE PROGRAM
- -------------------
-
- Pressing the <Esc> key from either the option menu or the game demonstration
- will cause the program to end. Remember that the high scores and the
- alternate keyset definition are saved and are restored when the game is
- restarted.
-
-
- ABORTING A GAME
- ---------------
-
- Pressing the <Esc> key during a game in progress will cause the game to come
- to an immediate end as return to the option menu as if the game had ended
- normally. There is no way to restart an aborted game.
-
-
- PAUSING THE GAME
- ----------------
-
- Pressing the <Alt> key during a game in progress will cause the game to pause.
- All sounds are ceased, and the program will wait until the <Alt> key is
- pressed again. The only other key that will work during a pause is the <Esc>
- key, which will abort the game as previously described.
-
-
- SCORING POINTS
- --------------
-
- The following is a list of the point scores associated with different objects
- which can be eaten during the course of the game. The scores listed for
- ghosts only apply when the ghosts are vulnerable, and the number refers to the
- ghosts eaten since the last large dot was eaten.
-
-
- SMALL DOT 10
- LARGE DOT 100
-
- CHERRY 100
- STRAWBERRY 300
- ORANGE 500
- APPLE 700
- BANANA 1000
- PEAR 2000
- BELL 3000
- KEY 5000
-
- FIRST GHOST 200
- SECOND GHOST 400
- THIRD GHOST 800
- FOURTH GHOST 1600
-
-
-
- ENTERING HIGH SCORES
- --------------------
-
- If you have either beaten the high score for a gaming session, or have scored
- high enough to earn a place in the top ten scores, you will be allowed to
- enter your name for the record. If your name is placed in the top ten, it
- will be stored with the high scores.
-
- To enter your name, simply type it in and press the <Enter> key when you are
- finished. The backspace key will delete the last character in the name, so
- you can correct any mistakes. The shift keys work, as well as most special
- characters; however, the <Caps Lock> key has no effect.
-
- If you do not want the score saved, press <Esc> and the program will not add
- the score to the high score list.
-
- If a two player game is played and both players earned a place in the high
- scores, the player with the higher score will enter her name first. Also, if
- a player earns a place in the high scores before aborting the game, he will
- still be allowed to enter his name.
-
-
- INCLUDED FILES
- --------------
-
- The following files are included in the PACMANIA 1.1 package:
-
- PACMANIA.EXE 53284 4-22-90 1:10a
- PACMANIA.DOC 17932 4-22-90 1:10a
-
- The file PACMANIA.DAT will be created automatically when PACMANIA is executed.
- It contains the game high scores and the alternate keyset definition. It
- should not be included with the package when it is distributed.
-
- These files, when archived, are distributed in a file named PACMANIA.ZIP,
- which is produced using PKZIP version 1.01. This is the prefered archival
- method. If it is necessary to archive these files using a different version
- or different method, please name the file PACMANIA.ext, where ext is the
- appropriate extension for the packing method.
-
-
- DISTRIBUTION
- ------------
-
- PACMANIA is a Shareware product. You are granted the right to distribute this
- software freely, provided you always distribute the executable program along
- with all of the original documentation and you do not charge for the software.
-
- PACMANIA is copyrighted. The author reserves all rights to the software and
- these rights are protected by United States and international copyright law.
- You may not alter any file included in this package, nor may you modify the
- package through the addition or omission of any file.
-
- PACMANIA is quality software. The author spent a great deal of time writing
- this software for your enjoyment. If you use this program, you are required
- to register it with the author. See below for further information.
-
-
- DISCLAIMER
- ----------
-
- This software is distributed "AS IS" with no warranty whatsoever. Although
- every effort has been made to assure that the software performs properly, we
- cannot assure its fitness for a particular purpose, nor can we assume any
- responsibility for any damages caused by this software or by its use. Due to
- the distribution method employed, there is always a possibility that a program
- can be modified illegally without our knowledge. The best way to assure that
- your program is unmodified is to pay for a preferred registration (see below)
- to receive an uncorrupted copy directly from Sophisticated Software Systems.
- If you do experience any problems with the software, or software using the
- same or similar name, please contact us at the address listed below.
-
-
- REGISTRATION
- ------------
-
- If you continue to use this program after running it once for evaluation
- purposes, you are required to register it with the author and pay the
- registration fee.
-
- If you distribute PACMANIA through any commercial means, you are required to
- pay for a commercial registration. This includes any retail store which
- distributes or demonstrates the software, any BBS at which a payment would be
- required to be able to download PACMANIA, or Shareware distribution houses.
-
- The standard registration fee is $10 US. In return for your registration, you
- will be notified of all updates to PACMANIA. You will also receive
- information on other products offered by Sophisticated Software Systems, and
- you will be included in any special product or update offers. If you do not
- want to receive this information, simply state this fact on your registration
- form and you will be excluded from the mailing list.
-
- The preferred registration fee is $15 US. Preferred registration entitles you
- to all benefits of a standard registration, plus you are entitled to receive a
- disk containing the latest version of PACMANIA, or, if you prefer, a disk
- containing the next release of PACMANIA as soon as it becomes available. If
- you choose to wait for the next release, you may, at any time, request instead
- to receive an unregistered copy of any other Shareware package produced by
- Sophisticated Software. If you do not specify disk format, you will receive a
- 5.25", 360K floppy disk.
-
- The commercial registration fee is $30 US. Commercial registration entitles
- you to all benefits of preferred registration. You will also receive disks
- containing every additional Shareware release of PACMANIA as soon as each is
- available. You may also receive unregistered versions of other Shareware
- products produced by Sophisticated Software. The purpose of the commercial
- registration is to assure that major distribution sources have the latest
- releases of our software and that the copies are not corrupted.
- Non-commercial users may pay for a commercial registration to receive all of
- these benefits.
-
- Finally, you may register by sending us a US Quarter for each and every game
- ever started on your copy of PACMANIA.
-
- Registration forms, as well as comments and suggestions, should be sent to:
-
- Sophisticated Software Systems
- Post Office Box 4936
- East Lansing, MI 48826-4936
-
-
- REGISTRATION FORM
- -----------------
-
- To register PACMANIA, please print this form, complete it, and mail it to the
- following address:
-
- Sophisticated Software Systems
- Post Office Box 4936
- East Lansing, MI 48826-4936
-
- If you do not want to use the registration form, please provide all of this
- information to us with your registration.
-
-
-
-
-
- Registrant: _____________________________________________________
-
- Address: _____________________________________________________
-
- _____________________________________________________
-
- _____________________________________________________
-
-
-
- What software and version number are you registering?
-
- _____________________________________________________
-
- Is this a: (please circle)
-
- Standard registration [$10 US]
-
- Preferred registration [$15 US]
-
- Commercial registration [$30 US]
-
-
-
- Where did you obtain your copy of this software? Please be specific.
-
- _____________________________________________________
-
-
-
- Other comments or suggestions:
-
- _____________________________________________________
-
- _____________________________________________________
-
- _____________________________________________________
-
- _____________________________________________________
-
- _____________________________________________________
-
- _____________________________________________________
-
-
- Thank you for taking the time to register!